Game-Changer_IO2_In-service_Training_Programme_DE

Sarikas, Ch., (2020). Vygotsky Scaffolding: What It Is and How to Use It, verfügbar auf: https://blog.prepscholar.com/vygotsky-scaffolding-zone-of-proximal-development University of Buffalo, Center for Educational Innovation, (2020). Constructivism: Creating experiences that facilitate the construction of knowledge, verfügbar auf: http://www.buffalo.edu/ubcei/enhance/learning/constructivism.html Starr, L., (2000). Creating a WebQuest | It's Easier Than You Think. Education World, verfügbar auf: https://www.educationworld.com/a_tech/tech/tech011.shtml Literatur FFE-YE. (2012). Impact of Entrepreneurship Education in Denmark – 2011. In L. Vestergaard, K. Moberg & C. Jørgensen (Eds.). Odense: The Danish Foundation for Entrepreneurship - Young Enterprise. The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education – 2012. Karl M.Kapp. John Wiley & Sons. Gamification in Learning and Education: Enjoy Learning Like Gaming – 2018. S. Kim, K. Song, B. Lockee & J. Burton. Springer. Gamify: How Gamification Motivates People to do Extraordinary Things – 2014. Brian Burke. Bibliomotion, Inc.

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