Game-Changer IO2 In-service Training Programme

Module 4: The Gamification of Learning This module provides you with a detailed overview of the concepts of the gamification of learning and challenge-based learning. Both of these educational approaches form the basis of the pedagogical methodology within the Game-Changer project. What is Gamification of Learning? The gamification of learning is a well-established educational approach aimed at motivating learners to gain new skills and competences via the use of games or game elements in learning environments. The aim is to maximise the engagement and interaction of the learner by making the learning tasks enjoyable and game-like. Gamification is the introduction and integration of gamified elements into non-game learning situations. According to Karl Kapp, who has written several books on the topic, it involves “using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning and solve problems” (Karl Kapp, 2012). A successful gamification strategy will empower the learner to acquire new knowledge, skills and competences without them necessarily realising that they are improving those abilities. The Fundamental Concepts of Gamification Diagram 4.1: Gamification Fundamental Concepts

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