Game-Changer IO2 In-service Training Programme

Desired Learning Outcomes Let us begin by outlining the desired learning outcomes of the in-service training programme. The following table covers the main learning outcomes of each module, it identifies the specific underpinning theoretical knowledge and the skills for practical application that learners should gain as a result of completing the training programme. Table 1.1: Game-Changer In-service Training Programme Desired Learning Outcomes Training Phase Module Heading Upon completion of this resource, learners will gain the following: Knowledge Skills Phase 1 1. Introduction to the In-service Training Programme - knowledge of the aims and desired impacts of the training programme - awareness of the content and structure of the training programme - knowledge of the desired learning outcomes of the training programme - recognise the value of undertaking continuing professional development (CPD) - combine the in-service training programme with their existing CPD action plan - apply new professional competences in areas of increasing importance e.g. entrepreneurship, learning on the go with mobile learning resources, business development, using challenge-based learning resources 2. What is the Game-Changer Project? - knowledge of the concept and rationale of the Game- Changer project - knowledge of the Game- Changer project target audiences, expected outcomes and desired impacts - recognise the availability of free-to-use educational resources developed by the Game-Changer project and combine these open educational resources with their existing tools when working with young people - apply the key concepts within the Game-Changer

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