Game-Changer IO2 In-service Training Programme

7. How to Develop a WebQuest - knowledge of the WebQuest creation process - build an understanding of how to develop a WebQuest as an educational resource - provide instructions for youth workers to enable them to develop their own WebQuest challenge-based educational resources - knowledge and understanding of bespoke in-service training resources to support their continuous professional development - describe and implement the WebQuest creation process - ability to create bespoke educational materials like challenge-based WebQuest resources to build competences of youth workers but also build self- confidence - combine new WebQuest resources with their existing pedagogic approaches - adopt and apply new methodologies to meet emerging market needs - evaluate their own WebQuest resources to ensure they meet the needs of their service users Phase 3 8. Self-directed Learning - knowledge of further CPD opportunities available - recognise the importance of CPD to both themselves and their service users - knowledge of additional resources and practical activities available to support learners to develop key entrepreneurial competences - combine the in-service training programme with their ongoing CPD activities - apply all aspects of the in- service training programme in their engagement with service users - evaluate their own CPD and ability to utilise new methodologies and pedagogic approaches - utilise additional resources provided to encourage the development of key entrepreneurial competences Now that we have outlined the structure, content and learning outcomes of this training programme, let us move on to providing you with an overview of the Game-Changer project.

RkJQdWJsaXNoZXIy NzYwNDE=